Class Level System

Starting at ages 8+

Parkour Class Levels

Each class level offers new skills, challenges, and progressions.

Beginner Parkour

Beginner level classes focus on movement fundamentals and safety. Learn many of the basic techniques and improve mobility, strength, and flexibility.

Beg. I (Level 1) - Safety and Foundation. All students, new and experienced may take this class.
Beg. II (Level 2) - Foundation & Strength. Increasing distance on some level 1 techniques and adding new strength focused parkour movements.

Intermediate Parkour

By the end of the intermediate parkour journey, students will have learned most of the skillset moves available within parkour. Intermediate classes add additional complexity and add a focus on fluidity.

Int. I (Level 3) - Intermediate Techniques & Flow. Introducing some of the more challenging parkour techniques and learning how to string movements together fluidly.
Int. II (Level 4) - Application & Strength. Learning to take existing movements and combining them for new moves with various situations. They will generally involve more strength focused techniques.

Advanced Parkour

The final stage of the parkour learning journey. With all movements learned it is time to work on taking the movements higher, faster, and with more power. Learning to put the skillset into new and unique situations and combinations.

Adv. I (Level 5) - Speed & Combination. Move faster and combine moves in new and challenging ways.
Adv. II (Level 6) - Power & Strength. Adding more power, height, and distance to the movements. More endurance and challenges will be presented.

Expert Parkour

(Level 7) Passing all prior levels moves the student to our Expert Parkour level. At this point, the student is ready for autonomous training and can find ways to train both indoors and outdoors in new situations and with new equipment. An Expert Parkour student can take any class level to find ways to challenge themselves while continuing to practice and learn.

How to: Level Up!

Each class level has a set of movement skills. These skills are posted in the gym.

Once a student has learned the skills in the class level they are eligible to move to a higher class.

Main ways for leveling up:

Instructor Testing

After learning the movement skills in a class level, students can request to test with an instructor.

Performed during an Open Gym, the test will consist of asking the student to demonstrate a set of parkour skills. See the level testing rules posted in the gym.

A student passes to the next level if they are able to demonstrate all moves successfully.

Instructor Approval

A student may already have a strong movement background (perhaps from other parkour practice or gymnastics background). In that case, you can request to start at a higher class level. We may ask for a movement demonstration either during open gym or taking a Beginner level class as an “interview” so we can place the student into an appropriate class.

Alternatively, we may "bump" existing students to the next level if coaches feel they are ready based on the student's existing skills, maturity, and/or class focus.

Skills List:
Beginner Parkour

  • Parkour Roll

    Balance on beam (16 ft.)

    Bear Crawl (16 ft.)

    Safety Mount

    Precision (4 ft.)

    Take-off: Broad Jump

    Take-off: Running

    Landing: Range of Motion (ROM)

    Landing: Tap Out

  • Tac

    Lateral Tac

    Wall Climb (4 ft.)

    Kickstop

    Topout: Safety

  • Safety

    Speed

    Speed Lazy

    Reverse

  • Underbar

    360 Underbar

    Penny Drop

Flips Class Levels

Flips offers a different level progression system compared to parkour. Where parkour is focused on efficient movement aiming to overcome obstacles, flip classes uses obstacles to work on rotations, twists, spins, and… flips!

Passing into higher flips level is the same. Ask an instructor to test or ask for instructor approval. Below we list the requirements for leveling up.

Beginner Flips

No experience necessary. Learn basic flips and freerunning techniques.

To pass into the next class level, a student should demonstrate the following:
Flips - Be able to land a basic front, side, and back flip onto a flat mat.
Freerunning - Be able to perform a cartwheel, carnival, and palmspin.
Strength - Be able to hold a 1 minute wall assisted handstand and a dead hang on a bar.

Intermediate Flips

Intermediate flips explores other flips and twists that expand on the basic rotations. Flips may now incorporate using bars, walls, and other take-off platforms.

To pass into the next class level, a student should demonstrate the following:
Flips - Be able to land a basic front, side, and back flip landing on flat ground without a mat.
Strength - Be able to hold a 1 minute 15 second wall assisted handstand, 30 second unassisted handstand, and a 2 minute dead hang on a bar.

Advanced Flips

The final stage of the flips journey. Working on flip combinations, advance flip rotations (such as twists), and more complicated flips involving obstacles.

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